Guide
Craps Strategy: What Works, What Doesn’t, and What It Costs
Craps strategy tested with real maths: pass line plus odds, Three-Point Molly, 6 and 8, Iron Cross and Martingale, with house edges and cost per 100 rolls.
The best craps strategy is simple: bet the Pass Line (or Don’t Pass), back it with the largest Odds bet the table allows, and skip almost everything else. At a 3-4-5x table that combination costs about 0.37% of your total action, compared with 9.09% for the hardway 6 and 8, 11.11% for Any Craps and 16.67% for Any Seven among the flashy centre bets. No betting system can turn the game in your favour, so a real craps strategy is about paying the least house edge for the kind of action you enjoy, and sizing your bets so your bankroll survives the swings.
Let’s be straight with you, bro: anybody selling a “system that beats craps” is selling the dream, not the dice. What follows is the honest version. We rank every bet by cost, test the popular named strategies (Three-Point Molly, Iron Cross, 6 and 8 regression, Martingale and friends) against the actual maths, and show how much each one costs you per 100 rolls. If you are brand new, start with our how to play craps guide and come back here once the come-out roll and the point make sense.
What a Craps Strategy Can and Cannot Do
Every bet on the layout has a fixed house edge, set by how far its payout falls short of the true odds. Dice have no memory, so previous rolls do not change the next one, and changing your bet size after wins or losses does not change the edge on any single bet. What you can control is real, though:
- Which bets you make. The gap between the best (0% on odds, 1.40% on Don’t Pass) and the worst (16.67% on Any Seven) is huge.
- How much of your money sits on zero-edge odds. More odds means a lower combined edge.
- How many bets you make per hour. Expected loss is edge multiplied by total amount wagered, so fewer, smarter bets cost less.
- Bankroll and stop rules. These do not change the expected result, but they decide whether a bad run ends your night early or ruins your month.
Craps Bets Ranked for Strategy Purposes
| Tier | Bets | House edge | Strategy role |
|---|---|---|---|
| Core | Odds (take or lay) | 0% | Put as much here as your bankroll allows |
| Core | Pass, Come, Don’t Pass, Don’t Come | 1.40% to 1.41% | The base bet that unlocks odds |
| Acceptable | Place 6 and 8 | 1.52% | Quick action on the two most common point numbers |
| Acceptable | Buy 4 and 10 (commission on win only) | 1.67% | Only where the casino charges commission on wins |
| Situational | Lay 4 and 10 (commission on win only) | 2.44% | Occasional use, not a main bet |
| Situational | Field (2 pays 2 to 1, 12 pays 3 to 1) | 2.78% (5.56% if 2 and 12 both pay 2 to 1) | Occasional use, not a main bet |
| Expensive | Place 5 and 9, Place 4 and 10 | 4.00% to 6.67% | Prefer Come bets with odds instead |
| Avoid | Big 6/8, hardways, all one-roll centre bets | 9.09% to 16.67% | No role in a cost-aware strategy |
House edges are per bet resolved, from the Wizard of Odds craps appendix, for standard US paytables.
Strategy 1: Pass Line Plus Maximum Odds
This is the benchmark every other strategy should be measured against. Bet the Pass Line on each come-out, then take full odds when a point is set. The line bet costs 1.41%, the odds cost nothing, and your combined edge falls as the odds multiple rises.
| Odds allowed | Combined house edge | Line bet $10: maximum odds on a 6 |
|---|---|---|
| None | 1.41% | $0 |
| 1x | 0.85% | $10 |
| 2x | 0.61% | $20 |
| 3-4-5x | 0.37% | $50 |
| 10x | 0.18% | $100 |
| 100x | 0.02% | $1,000 |
The combined edges come from dividing the 7/495 Pass Line edge by one plus the average odds bet per line bet. Here is the key insight many players miss: the odds bet does not add to your expected loss at all. A $10 Pass Line bettor loses about $0.14 per decision on average whether they take zero odds or 5x odds. The odds only add variance. So the right approach is not “bet more”, it is “move money from the line to the odds”: if you are comfortable risking $30 per decision, a $5 line with 5x odds on the 6 and 8 beats a $30 flat Pass bet.
Who it suits: anyone who wants the cheapest possible game and does not mind fewer decisions per hour.
Strategy 2: The Three-Point Molly
The Molly keeps up to three numbers working at once using only line bets and odds. Bet the Pass Line with full odds; once a point is set, make a Come bet and take odds on it; when that Come bet moves to a number, make a second Come bet with odds. Stop adding once you have three numbers covered, and add a new Come bet whenever one of them wins or loses.
The cost stays low because every chip is either a 1.41% line bet or a 0% odds bet. Your combined edge is the same 0.37% at a 3-4-5x table as with Strategy 1; you simply have about three times as much in action. The trade-off is exposure: a seven-out wipes out the Pass Line bet and every Come bet that has already moved to a number, with their odds, all at once. With $10 line bets and 3-4-5x odds on three numbers, you can have more than $150 on the layout, so it needs a bankroll to match.
Who it suits: players who want more action without paying for place bets.
Strategy 3: The Dark Side (Don’t Pass and Lay Odds)
Don’t Pass is the cheapest flat bet on the table at 1.40% (1.36% per bet made, counting the 12 push), and laying odds is also edge-free. Once a point is set, the Don’t bettor is the favourite: a 7 comes before a 4 or 10 two times in three. The flip side is that laying odds means risking more to win less, for example $20 to win $10 against a 4.
The maths is marginally better than the Pass Line. The social side is worse: you win when the table loses. Most dark-side players keep quiet, and online the issue disappears entirely, which makes RNG and live dealer tables a natural home for this approach.
Who it suits: players who prefer frequent small wins and do not mind standing apart from the crowd.
Strategy 4: Place 6 and 8 (and the Regression Play)
The 6 and 8 are the most common point numbers after the 7, five ways each, and placing them pays 7 to 6 for a 1.52% edge. That is only slightly worse than the Pass Line, and you skip the come-out roll entirely. Bet in $6 units so the 7 to 6 payout is exact.
The regression version starts bigger and cuts back after a win. A common form: place the 6 and 8 for $12 each ($24 in action). After the first hit you collect $14, then reduce both bets to $6. You now hold $26 in your rail ($14 won plus $12 taken back) against the $24 you started with, so a $2 profit is locked in while $12 keeps working. Regression changes how wins and losses are distributed across shooters; it does not change the 1.52% edge on each bet.
Who it suits: players who want instant action without waiting for a come-out roll.
Strategy 5: The Iron Cross (and Why It Looks Better Than It Is)
The Iron Cross covers every total except 7: a field bet plus place bets on 5, 6 and 8. With $5 on the field (12 paying 3 to 1), $5 on the 5 and $6 each on the 6 and 8, you have $22 in action and something wins on 30 of the 36 combinations. Sounds like a machine, right?
Run the numbers per roll. The field bet’s expected value is minus $5/36, the place 5 is minus $2/36, and each place 6 or 8 is minus $1/36. Together that is minus $9/36, so the Iron Cross loses $0.25 per roll on average. A $10 Pass Line bet with full odds loses about $0.04 per roll. The Iron Cross wins often, but it wins small and loses $22 every time a 7 shows, and a 7 shows on one roll in six.
What the Popular Strategies Cost per 100 Rolls
| Approach (example stakes, bet kept in action every roll) | Expected loss per roll (per-roll convention) | Expected loss per 100 rolls |
|---|---|---|
| Don’t Pass $10 (any lay odds) | $0.040 | $4.04 |
| Pass Line $10 (any odds) | $0.042 | $4.19 |
| Place 6 and 8, $6 each | $0.056 | $5.56 |
| Place 6 and 8, $12 each | $0.111 | $11.11 |
| Iron Cross, $22 total | $0.250 | $25.00 |
| Field $10, 12 pays 3 to 1 | $0.278 | $27.78 |
| Hard 6 $10 | $0.278 | $27.78 |
| Any Seven $10 every roll | $1.667 | $166.67 |
How to read this table: it uses the per-roll convention, as the Wizard of Odds does, meaning expected loss for every roll on which the bet stays on the layout (Pass 0.42%, Don’t Pass 0.40%, place 6/8 0.46%, field 2.78%, hard 6 2.78% per roll). It assumes the bet is replaced or left working after every decision, so there is always one bet in action. Per bet resolved the edges are higher for multi-roll bets: 1.52% for place 6/8 and 9.09% for hard 6, while the field is a one-roll bet, so its per-roll and per-resolved edge are the same 2.78%. Either way these are averages over a very long run. In a single session, anything can happen; the table shows what you pay for the entertainment over time.
Betting Progressions: Martingale, Paroli and Pressing
Martingale
Double your Pass Line bet after each loss so the first win recovers everything plus one unit. The flaw is the tail. Starting at $10, nine straight losses mean bets of $10, $20, $40, $80, $160, $320, $640, $1,280 and $2,560, a total of $5,110 lost, and the next bet of $5,120 may exceed the table maximum. A Pass Line bet loses 50.7% of the time, so nine losses in a row happen about once in every 450 starting points. Over a few hundred decisions, that is not a freak event. The Martingale converts many small wins into a rare, enormous loss, and the edge on every bet is unchanged.
Paroli (reverse Martingale)
Double after each win by letting the winnings ride, and reset after a loss or after three wins. Your own fresh money at risk is one base unit per sequence: if the first bet loses, you lose that one unit. Later steps risk the winnings already accumulated in the sequence, so a loss on the third bet (four units on the table) wipes out the three units of profit already built up plus your original unit, and the sequence ends one unit down. It lets hot rolls run, but it does not touch the house edge. It is a way of shaping results, not improving them.
Press and regress on place bets
“Pressing” means adding winnings to a place bet, for instance taking a $6 place 6 to $12 after a hit. It is popular because it feels like playing with the casino’s money, but chips you have won are yours, and every pressed dollar is exposed to the same 1.52% edge. Combine it with a firm rule (press once, then collect) if you use it at all.
Bankroll Rules That Make Any Strategy Safer
- Size the line bet to the odds. If you can afford $60 on a single point, use a $10 line bet with 3-4-5x odds rather than a $60 flat bet.
- Bring enough units. A common rule of thumb for line-plus-odds play is a session bankroll of at least 20 to 30 total bets (line plus odds). Fewer than that, and an ordinary cold streak ends the session.
- Set a loss limit and a time limit. Decide both before you start. Time matters because expected loss grows with every roll.
- Decide what you will do with a win. For example: lock half of any profit above 50% of your buy-in and play on with the rest.
- Never chase. Raising stakes to win back losses is the Martingale in disguise.
Craps Strategy Online
Online craps changes a few strategic details. RNG games roll as fast as you click, so a strategy that is cheap per roll can still be expensive per hour; set a roll or time limit. Live dealer craps runs on a betting timer, which keeps the pace closer to a casino table. Odds limits vary by game, so check the rules panel for the maximum odds before you choose a line bet size.
Bonuses are a trap for craps players. Many casinos count craps at a low rate towards wagering or exclude it from bonus play. BetOnline, for example, excludes craps (along with baccarat, roulette and sic bo) from its casino bonuses. If you plan to play craps, it is often better to decline a bonus than to play under terms that ignore your bets; our bonus checklist covers what to read.
Real-money online craps is only legal where your jurisdiction allows it. In the US, eight states have legalised online casinos, but only seven markets are live (NJ, PA, MI, WV, CT, DE, RI), because Maine’s tribal-only market (legalised in January 2026, law effective 29 July 2026) had not launched as of October 2026.
Dice Control and Other Myths
- “Dice setting” or controlled throws: some players claim they can influence the dice with a careful grip and soft toss. Casinos require both dice to hit the textured back wall, which is designed to randomise the result, and there is no independent evidence of a repeatable edge. Online, the question does not arise: software or a studio shaker throws the dice.
- “The table is hot”: streaks happen in random sequences. A shooter who has made five points is no more likely to make a sixth.
- “A 7 is due”: the 7 has a 1 in 6 chance on every roll, regardless of how long it has been.
- Hedging centre bets: adding an Any Craps bet to “protect” a Pass Line bet on the come-out adds an 11.11% bet to a 1.41% bet. It lowers variance and raises cost.
Which Craps Strategy Should You Use?
| If you want… | Use | Cost (house edge) |
|---|---|---|
| The cheapest game possible | Pass or Don’t Pass with maximum odds | About 0.37% at 3-4-5x |
| More numbers working, still cheap | Three-Point Molly | About 0.37% at 3-4-5x, more variance |
| Instant action on the best numbers | Place 6 and 8, optionally with one regression | 1.52% |
| Frequent small wins, quiet play | Don’t Pass and lay odds | 1.36% to 1.40% on the flat bet, 0% on odds |
| Something to win on almost every roll | Iron Cross (understand the cost) | About $0.25 per roll on $22 |
Craps sits among the cheapest casino table games when played this way: Pass with 3-4-5x odds at 0.37% compares with roughly 0.5% for blackjack with basic strategy and 1.06% for the baccarat Banker bet (see our blackjack basic strategy and baccarat guide, written for Australian readers). European roulette, at 2.70%, is more expensive than any core craps strategy (roulette guide). For more table-game guides, head to the Casino Bros blog or our casino games overview.
Play Within Your Limits
No craps strategy produces a long-run profit, so treat every session as paid entertainment with a budget. In the US, the National Council on Problem Gambling helpline is 1-800-MY-RESET; in Great Britain, the National Gambling Helpline is 0808 8020 133. Our responsible gaming page lists more support options.
FAQ
What is the best strategy for craps?
Bet the Pass Line or Don’t Pass and take the maximum Odds bet the table allows. At a 3-4-5x table that costs about 0.37% of your total action, the lowest cost available in the game.
Can you beat craps with a betting system?
No. Every craps bet has a fixed house edge and the dice have no memory, so progressions like the Martingale or Paroli only change the pattern of wins and losses, not the long-run result.
Is the Iron Cross a good craps strategy?
It wins on 30 of 36 combinations, but the wins are small and a 7 loses everything. With $22 in play it costs about $0.25 per roll on average, roughly six times as much as a $10 Pass Line bet with odds.
What is the Three-Point Molly?
A strategy that uses a Pass Line bet and two Come bets, each with full odds, to keep three numbers working. Because it uses only line bets and odds, the combined edge stays at about 0.37% at a 3-4-5x table.
Is it better to bet Pass or Don’t Pass?
Don’t Pass is very slightly cheaper (1.40% against 1.41% per bet resolved). The difference is tiny, so choose the side you prefer; at a live table, Pass is the friendlier option.
Should I place the 6 and 8?
It is the best place bet: 7 to 6 for a 1.52% edge. Bet in $6 units so the payout is exact. Place 5/9 (4.00%) and 4/10 (6.67%) cost much more.
Does dice control work?
There is no independent evidence that players can control casino dice, which must hit the textured back wall. In online craps the dice are generated by software or thrown by a studio shaker, so it cannot apply.
What is the 3-4-5 rule in craps?
It is the most common limit on Odds bets: you may take up to 3 times your line bet in odds on a point of 4 or 10, 4 times on 5 or 9, and 5 times on 6 or 8. The limits are set so that a winning Odds bet always pays 6 times the line bet: 3x odds on a 4 pays 2 to 1, 4x odds on a 5 pays 3 to 2 and 5x odds on a 6 pays 6 to 5. At a 3-4-5x table, Pass Line plus full odds costs about 0.37% of your total action.
What number hits the most in craps?
Seven. Six of the 36 combinations of two dice add up to 7, so it comes up on 16.67% of rolls, about once every six rolls. Next come 6 and 8, with five combinations each (13.89% of rolls), which is why they are the most common point numbers.
Sources
- Wizard of Odds: Craps house edge appendix (per bet resolved and per roll)
- Wizard of Odds: Craps basics, bets, payouts and combined pass plus odds edge
- Wizard of Odds: Craps main page and strategy
- BetOnline help centre: casino bonus rules (games excluded from bonuses)
- Evolution: Live Craps game page
- National Council on Problem Gambling (1-800-MY-RESET)


